Slæ̈rn Ïgvart-puspï (/ɪgˈvart/ /pusˈpɪ/ [hat; helmet] [wire]) is a temperate Large City located in the Ajlork Principality of the Shayeli.
The name Slæ̈rn Ïgvart-puspï is derived from the Sylvin language, as Slæ̈rn Ïgvart-puspï was founded by Laihz, who was culturaly Gnoll.
Climate
Slæ̈rn Ïgvart-puspï has a yearly average temperature of 5°C (41°F), with its average temperature during the summer being an icy 24°C (75°F) and its average temperature during the winter being a cool -14°C (7°F). Slæ̈rn Ïgvart-puspï receives an average of 199 cm/y (78 in/y) of precipitation, most of which comes in the form of snow during the short winter months. Slæ̈rn Ïgvart-puspï covers an area of nearly 242 km2 (96 mi2), and an average elevation of 6106 m (20032 ft) above sea level.
Overview
Slæ̈rn Ïgvart-puspï was founded durring the late 12th century in spring of the year 1066, by Laihz. The establishment of Slæ̈rn Ïgvart-puspï was somewhat plagued by a lack of willing colonists, leading to Laihz electing to pay people to resettle in Slæ̈rn Ïgvart-puspï.
Slæ̈rn Ïgvart-puspï was built using the conventions of Gnoll durring the late 12th century. Naturaly, all settlmentss have their own look to them, and Slæ̈rn Ïgvart-puspï is no diffrent. The city's buildings feature delicute timber framework hidden behind layer upon layer of finly ground plaster bleached to an almost glossy white sheen, with green clay tiled roofs and decorative brass-leafed trim. Even the smallest, poorest looking structures appear to be expencive thanks to the extreem elegence of the organic shapes and paterns going into their lofty, spire-y, vagly gothic designs. The more well off folks live in identicle homes, save for even shiner trim and a more whimsical appearance to their structures flowing forms.
Slæ̈rn Ïgvart-puspï is buildings have been located at convienant points along the valley Slæ̈rn Ïgvart-puspï was built upon. Navigating the town is therefore a little chalanging as the distance between buildings verris greatly and the narrow gravel streets flow where they are able to be made rather than folowing the most convienant paths. The city is the proud owner of a thick set of fortified walls fashioned from querried stone blocks. While not up to snuff for a fort or castle wall, the city's walls are naturaly much larger than those of forts or castles. Therefore, the construction such a wall is most expencive. Slæ̈rn Ïgvart-puspï's buget focused wall would serve its community well in battle in spite of looking unimpressive compared to castles and fortresses. The city's top tier civilian fortifications are visibly old, but also obviously maintained semi-regularly. Its likly the local malishia or garrison are tasked with ocasional mantance of the citys defences.
Right off the bat Slæ̈rn Ïgvart-puspï hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this city has come into quite a lot of wealth, and recently from the looks of things. The city is very clearly a joyfull place as well as wealthy. Music can be heard often, as well as laughter. The smell of food and drink permiates the air. You can’t help but smile.
Civic Infrastructure
Slæ̈rn Ïgvart-puspï possesses a city-wide Aethary Link which provides Aethary access anywhere within its metropolitan. This allows citizens who can afford the relevant devices access in their places of work, and rarely homes.
Slæ̈rn Ïgvart-puspï has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.
Slæ̈rn Ïgvart-puspï has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Slæ̈rn Ïgvart-puspï. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Slæ̈rn Ïgvart-puspï's parks.
Slæ̈rn Ïgvart-puspï has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Slæ̈rn Ïgvart-puspï.
Slæ̈rn Ïgvart-puspï has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.
Slæ̈rn Ïgvart-puspï has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Slæ̈rn Ïgvart-puspï has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.
Slæ̈rn Ïgvart-puspï has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.
Slæ̈rn Ïgvart-puspï has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Slæ̈rn Ïgvart-puspï has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Slæ̈rn Ïgvart-puspï has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Slæ̈rn Ïgvart-puspï's public wards, blessings, and other arcane systems.
Slæ̈rn Ïgvart-puspï has an Theological Academy which trains clergy in various arcane and theological topics required for their occupations.
Slæ̈rn Ïgvart-puspï possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Slæ̈rn Ïgvart-puspï's grid is powered by a direct leyline tap.
Slæ̈rn Ïgvart-puspï's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.
Slæ̈rn Ïgvart-puspï has a first rate hospital which caters to anyone in need of long term medical care.
Slæ̈rn Ïgvart-puspï has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. While not open to the public, the librarians and scholars employed by the library will assist anyone with their research needs, and wealthy individuals can purchase membership to access the library's materials themselves. In spite of being generally closed to the public, the library has a room with several Aether Linked devices available to the public during business hours.
Slæ̈rn Ïgvart-puspï has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Slæ̈rn Ïgvart-puspï's natural decorations nor waterways.
Slæ̈rn Ïgvart-puspï has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.
Slæ̈rn Ïgvart-puspï has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Slæ̈rn Ïgvart-puspï has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Slæ̈rn Ïgvart-puspï is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.
Cultural Notes
Slæ̈rn Ïgvart-puspï's town hall was built using a different architectural style from the rest of the town. The style used is characterized by their massive, monolithic and 'blocky' appearance with a rigid geometric style. It was best known for its rough, unfinished surfaces, unusual shapes, heavy-looking materials, straight lines, and small windows. Modular elements were often used to form masses representing specific functional zones, grouped into a unified whole.
Due to the actions of local Kami, autumn is long in Slæ̈rn Ïgvart-puspï.
The Trollkin near Slæ̈rn Ïgvart-puspï are known to be more aggressive than normal.
Slæ̈rn Ïgvart-puspï's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves consuming a local toxin to channel Augury energies of tier 3 via recitation of poetic epics.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 105
Farmers: 192
Farm Laborer: 320
Hunters: 192
Milk Maids: 164
Ranchers: 75
Ranch Hands: 153
Shepherds: 155
Farmland: 234871 m2
Cattle and Similar Creatures: 14427
Poultry: 173124
Swine: 11541
Sheep: 577
Goats: 115
Horses, Mounts, and Beasts of Burden: 5770
Craftsmen
Arms and Toolmakers: 120
Blacksmiths: 134
Bookbinders: 72
Buckle-makers: 80
Cabinetmakers: 120
Candlemakers: 186
Carpenters: 177
Clothmakers: 151
Coach and Harness Makers: 62
Coopers: 140
Copper, Brass, Tin, Zinc, and Lead Workers: 79
Copyists: 56
Cutlers: 50
Fabricworkers: 137
Farrier: 461
Furriers: 37
Glassworkers: 198
Gunsmiths: 118
Harness-Makers: 57
Hatters: 112
Hosiery Workers: 41
Jewelers: 62
Leatherwrights: 155
Locksmiths: 59
Matchstick makers: 90
Musical Instrument Makers: 83
Painters, Structures and Fixtures: 75
Paper Workers: 84
Plasterers: 79
Pursemakers: 101
Roofers: 62
Ropemakers: 57
Rugmakers: 54
Saddlers: 108
Scabbardmakers: 118
Scalemakers: 58
Scientific, Surgical, and Optical Instrument Makers: 36
Sculptors, Structures and Fixtures: 56
Shoemakers: 54
Soap and Tallow Workers: 183
Tailors: 295
Tanners: 73
Upholsterers: 83
Watchmakers: 79
Weavers: 169
Whitesmiths: 46
Merchants
Adventuring Goods Retellers: 40
Arcana Sellers: 40
Beer-Sellers: 73
Booksellers: 90
Butchers: 151
Chandlers: 147
Chicken Butchers: 142
Entrepreneurs: 61
Fine Clothiers: 147
Fishmongers: 144
Florists: 34
Potion Sellers: 104
Resellers: 221
Spice Merchants: 84
Wine-sellers: 125
Wheelwright: 87
Woodsellers: 58
Service workers
Bakers: 303
Barbers: 235
Coachmen: 90
Cooks: 230
Doctors: 121
Gamekeepers: 96
Grooms: 51
Hairdressers: 192
Healers: 153
Housekeepers: 164
Housemaids: 303
House Stewards: 169
Inns: 55
Laundry maids: 99
Maidservants: 180
Nursery Maids: 108
Pastrycooks: 180
Restaurateur: 240
Tavern Keepers: 221
Specialized Laborer
Ashworkers: 85
Bleachers: 51
Chemical Workers: 33
Coal Heavers: 120
In-Town Couriers: 128
Long Haul Couriers: 134
Dockyard Workers: 113
Gas Workers: 28
Hay Merchants: 50
Leech Collectors: 149
Millers: 147
Miners: 134
Oilmen and Polishers: 86
Postmen: 128
Pure Finder: 78
Skinners: 192
Sugar Refiners: 32
Tosher: 84
Warehousemen: 186
Watercarriers: 121
Watermen, Bargemen, etc.: 174
Skilled Laborers
Accountants: 69
Alchemist: 89
Clerk: 122
Dentists: 56
Educators: 183
Engineers: 79
Gardeners: 57
Mages: 42
Plumbers: 61
Pharmacist: 67
Professors: 25
Scientists: 43
Wizards: 25
Civil Servants
Adventurers: 53
Bankers: 80
Civil Clerks: 137
Civic Iudex: 65
Consultants: 37
Exorcist: 137
Fixers: 71
Kami Clerk: 114
Landlords: 116
Lawyers: 71
Legend Keepers: 88
Militia Officers: 824
Monks, Monastic: 164
Monks, Civic: 192
Historian, Oral: 128
Historian, Textual: 67
Policemen, Sheriffs, etc.: 131
Priests: 240
Rangers: 79
Rat Catchers: 84
Scholars: 91
Spiritualist: 113
Slayers: 32
Storytellers: 209
Military Officers: 206
Cottage Industries
Brewers: 169
Comfort Services: 221
Enchanters: 65
Herbalists: 64
Jaminators: 213
Needleworkers: 169
Potters: 99
Preserve Makers: 180
Quilters: 81
Seamsters: 250
Spinners: 180
Tinker: 62
Weaver: 140
Artists
Actors: 63
Architects: 22
Bards: 88
Costumers: 35
Dancers: 68
Drafters: 36
Engravers: 47
Fine Furniture Carpenters: 28
Glaziers: 58
Inlayers: 53
Musicians: 180
Painters, Art: 29
Playwrights: 62
Sculptors, Art: 51
Wood Carvers: 198
Writers: 230
Produce Industries
Butter Churners: 206
Canners: 180
Cheesmakers: 186
Ice Merchants: 25
Millers: 120
Picklers: 97
Smokers: 73
Stockmakers: 64
Tobacconists: 88
Tallowmakers: 134
22110 of Slæ̈rn Ïgvart-puspï's population work within a Foundational Occupation.
1251 work in Agriculture
4907 work as Craftsmen
1748 work as Merchants
3190 work as Service Workers
2253 work as General Laborers
918 work as Skilled Laborers
3529 work as Civil Servants
1893 work in Cottage Industries
1248 work as Artists
1173 work in Produce Industries
33867 of Slæ̈rn Ïgvart-puspï's population do not work in a formal occupation, but do contribute to the local economy. 1731 (3%) are noncontributers.
Points of Interest
Slæ̈rn Ïgvart-puspï was unknowingly built atop something unstable, and now that substrate is crumbling. It may be swampy ground or a decaying coastline, or it could be an ancient buried city that’s now giving way. In the case of some antique habitation, the denizens that once lived there might be boiling upward as their home is collapsing, or new opportunities may be revealed even as the community’s present structure is ruined.
The center of Slæ̈rn Ïgvart-puspï's town square was built around an ancient standing stone.
POI
History
The the a map of Truename Magic, an a map imbued with notable amounts of Truename Magic energies was created near Slæ̈rn Greītind-tind by in time immemorial, reportedly some time during the late 2nd century.